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Rule 3 - The Players
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U-8 and below - 6 plus a goalkeeper (7 vs. 7).
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U-9 thru U-14 - 5 plus a goalkeeper (6 vs. 6)
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U-15 thru U-17 – 5 plus a goalkeeper (6 vs. 6)
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Men and Women – 5 plus a goalkeeper (6 vs. 6)
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Coed - 5 plus a goalkeeper (6 vs. 6)
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Open - 4 plus goalkeeper (5 vs. 5).
Substitutions: Each
team may substitute players freely; provided that (a) players must substitute off
the field of play or within the Touch Line in the area of their Team Bench and (b)
no substitutions are allowed during the first 3 seconds of a Shootout.
Rule 4 - The Players' Equipment
Players wear their team's uniform, consisting of the same
colors, shin guards, and indoor
footwear. Jewelry and other accessories are prohibited. The
Goalkeeper wears jersey colors distinguished from all other field players and from
the Referees.
Rule 5 - The Referee
The decisions of the Referee regarding facts connected with
play and interpretations of the Rules are final.
Rule 6 - The Duration of the Game
A regulation game consists of two Halves 22
minute in duration.. The Game clock
will start at scheduled time - No Exceptions!! Games are on a running clock with
no stoppage of time.
2 minute half time is given.
(a) Overtime
Period and Tiebreaker: If, in a tournament or playoff, the game is tied at the
end of regulation, a 5-minute "sudden- death" Overtime Period follows. If still
tied a Tiebreaker takes place, as described in Rule 12.
(b) Running Clock: Except in the case of an unusual
delay, determined by the
Referee, the Game Clock counts down continuously through
each Half or Overtime Period.
Rule 7 - The Start and Restart of Play
A Kickoff from the Center Mark starts play at the
beginning of each Half and after every goal. A player who starts play may not again
play the ball until it touches another player.
The Home Team takes the Kickoff for the First Half Kickoff
and any Overtime Period, and the Visiting Team takes the Kickoff for the Second
Half. The Referee designates the the teams’ defensive ends, according to “house
rules.”
Restarts take place by either a Kickoff, Free Kick, Goalkeeper
Throw-In, or Dropped Ball. Other
than for Kickoffs or as provided below, Restarts occur within
three feet (3') from the spot of the ball at the moment of stoppage.
A team receives a Free Kick after stoppages other
than when a Dropped Ball or Goalkeeper Throw-In is required. Before the team takes
the Free Kick, the ball must be stationary. All opposing players are at least 15
feet from the spot of the Free Kick (or, if within 15 feet of the opponent's Goal,
along the Goal Line). The spot of the Free Kick is that provided above, except:
(a) Within Own Penalty Arch: from any spot therein.
(b) Within Opponent's Penalty Arch: at the Free Kick
Mark ("Top of the Arch").
(c) Delayed Penalty: (i) according to the ensuing
stoppage, as normally administered, or (ii) in case the defending team obtains possession
of the ball during play, at the spot of the original offense. (See unabridged Rules
where the original offense would have resulted in a Shootout.)
(d) Kick-In: from the point on the Touch Line nearest
where the ball crossed over the Perimeter Wall.
(e) Three-Line Violation: from the offending team's
Restart Mark.
(f) Superstructure Violation: from the nearer Restart
Mark.
If neither team has clear possession of the ball at a stoppage,
the Referee restarts play with a Dropped Ball. A Dropped Ball caused while
the ball is inside a Penalty Arch takes place at the Free Kick Mark.
Play restarts with a Goalkeeper Throw-in (or punt in U12 divisions
and younger) anywhere within the Penalty Arch after an attacking player has last
touched the ball before crossing an end perimeter wall.
Rule 8 - The Ball In And Out Of Play
A Three-Line Violation occurs when a player propels
the ball in the air across the two Red Lines and the Halfway Line toward the opponent's
Goal without touching the Perimeter Wall, another player or a Referee on the field
of play.
A Superstructure Violation occurs when the ball contacts
any part of the building above the field of play.
Rule 9 - The Method of Scoring
A team scores a goal when the whole of the ball legally passes
over the Goal Line. A goal may be scored directly from a Kickoff or Restart.
Rule 10 - Fouls and Other Violations
A Foul occurs if a player:
(a) Holds an opponent;
(b) Handles the ball (except by the Goalkeeper within his
Penalty Arch);
(c) Plays in a dangerous manner;
(d) Slide tackles;
(e) Impedes the progress of an opponent ("Obstruction"),
or
(f) Prevents the Goalkeeper from releasing the ball from
his hands;
and when a player commits the following in a manner that
the Referee considers careless,
serious, reckless, or involving excessive force:
(a) Kicks an opponent;
(b) Trips an opponent;
(c) Jumps at an opponent;
(d) Charges an opponent;
(e) Strikes or elbows an opponent; or
(f) Pushes an opponent.
Unsporting Behavior:
A Free Kick results for the following offenses:
(a) Leverage: Using the body of a teammate or any part of
the field to gain an
advantage;
(b) Encroachment: Entering the protected area of an opposing
player taking a Free
Kick (after initial Warning);
(c) Dissent: (i) Referee Abuse; (ii) Breach of Penalty Area
Decorum; (iii) Entering the Referee Crease without permission;
(d) Other: Behavior which, in the Referee's discretion, does
not warrant another
category of penalty (e.g., taunting, foul language.)
Goalkeeper Violations:
The opposing team receives a Free Kick for the following violations by a Goalkeeper:
(a) Illegal Handling: Bringing the ball from outside
of the Penalty Arch to his hand within it, or receiving the ball again after a Goalkeeper
Distribution without the ball's having first touched another player (e.g.,
no drop-kicking or bouncing the ball);
(b) Pass Back: Handling the ball, having been passed
deliberately and directly to him by a teammate; except that he may handle a ball
which a teammate passes to him by the head, chest, or knee and without "trickery"
(the use of a wall or foot to flick the ball to a head, chest, or knee before making
the pass);
(c) 5-Seconds: Controlling the ball with either his
hand or foot inside of his Penalty Arch for over five (5) seconds.
Team Violations:
The Referee issues a Team Penalty for the following violations by a team or unidentified
person:
(a) Leaving Team Bench: Players leave a Team Bench
to join a fracas or
confrontation with the opposition or a Game Official;
(b) Bench Dissent: After an initial "Warning," one
or more unidentifiable players
verbally abuse the Referee.
(c) Other: Unsporting Behavior, which, in the Referee's
discretion, does not warrant another category of penalty.
Advantage Rule:
The Referee allows play to continue, notwithstanding the commission of an offense,
when the team against which it has been committed will benefit from an existing
offensive advantage.
Flagrant Fouls:
A Shootout is awarded for the following Fouls committed by a defender in his or
her defensive half of the field:
(a) A Foul within the Penalty Arch or Goal for which he receives
a Time Penalty;
(b) A Foul from behind against an attacking player, having
control of the ball and one or no defensive players between himself and the Goal;
and
(c) Any Foul where he ro she is the last player on the team
between the attacking
player with the ball and the Goal.
Blue Card Offenses:
Unless otherwise provided below, the Referee issues a Blue Card for serious Fouls
and for:
(a) Deliberate Handball or Handball by a Goalkeeper;
(b) Goalkeeper Endangerment;
(c) Boarding;
(d) Unsporting Behavior by a player; and
(e) Team Violations.
Cautionable Offenses:
The Referee issues a Yellow Card for reckless Fouls and offenses
described directly above, and for the following:
(a) Second Blue Card;
(b) Unsporting Behavior by any non-player personnel;
(c) Provoking Altercation: Making physical contact with an
opponent (e.g., pushing or poking), short of fighting, or using the ball in so doing.
Ejectionable Offenses:
A person receives a Red Card for Fouls and offenses described directly above, which
the Referee considers violent or use of excessive force, and for:
(a) Third-Time Penalty;
(b) Elbowing: Intentionally elbowing an opponent above the
shoulder;
(c) Vicious Slide Tackling: A tackle from the side or from
behind directly into one or both legs of an opponent, seriously endangering him;
(d) Fighting;
(e) Leaving Team Bench or Penalty Area to engage in a fracas
or confrontation with the opposition or a Game Official;
(f) Extreme Unsporting Behavior: Committing particularly
despicable behavior,
including: (i) Spitting at an opponent or any other person;
(ii) Persistent use of extremely abusive language or behavior toward a Game Official;
(iii) Bodily contact with a Game Official in dissent.
Rule 11 - Time Penalties
The following penalties apply to offenses for which a Card
is issued (subject to further action by the Administrative Authority):
(a) Blue Card: 2-minutes (i.e., in the Penalty Area)
(b) Yellow Card: 2-minutes for a second carded offense and
4-minutes (2 + 2) for a straight Yellow;
(c) Red Card: 2-minutes (for accumulation) or 5-minutes (other),
plus ejection.
Players are designated by their teams to serve Time Penalties
of their team, their Goalkeeper, non-player personnel, and of teammates who receive
Red Cards. Otherwise, the person who commits a carded offense serves the penalty.
Players serving Time Penalties serve their Time Penalties, seated, until their expiration
and the Referee permits their release.
Short-Handed Play:
For each Time Penalty being served by a player, his team plays with one fewer field
player until its expiration; provided that a team may not have fewer than the minimum
required, regardless of the number serving Time Penalties. Should a player receive
a Time Penalty, while two or more teammates are already in the Penalty Area, his
team continues to play with the minimum while he joins his teammates in the Area.
Exceptions: Under
the following circumstances, Time Penalties either expire prior to their completed
countdown, or have the beginning of their countdowns delayed:
(a) Powerplay Goal: If a team is scored upon having
fewer players on the field of
play, due to one or more players serving Time Penalties,
a player from the team is
released from the Penalty Area into the field of play, unless
otherwise prohibited, and the player's Penalty or Penalties are wiped out. If the
team has two players in the Penalty Area, only the player whose Time Penalty or
Penalties are recorded earlier is affected.
(b) Multiple Penalties: If two teammates are serving
Time Penalties when another
teammate is penalized, his Time Penalty does not begin to
count down until at least one of the teammates' Time Penalties has expired and his
Time Penalty is next to begin.
(c) Simultaneous Ejections: When two simultaneous
Red Cards carrying the same
Time Penalties are assessed to opposing players, their Time
Penalties are not served. (d) Maximum Time Penalty: No player may receive
more than 5 minutes for penalties arising at the same time on the Game Clock, irrespective
of the number or nature of accumulated offenses or the fact that one or more teammates
may be designated to serve such time.
(e) End of Game: All Time Penalties carry over between
periods and expire at the end of the game.
Delayed Penalty:
In instances where the Referee would issue a Blue Card or a Yellow Card, but for
the Advantage Rule, he acknowledges the offense by holding the Card above his head
until the earlier to occur of the following:
(a) Opponent's Possession: The team of the offending
player gains control of the ball;
(b) Stoppage: The Referee stops play for any reason.
Once play is stopped, the offense is recorded and assessed,
as customary. In the event of a powerplay goal, the Time Penalty is not served and
the provisions above regarding early release from the Penalty Area remain applicable.
Rule 12 - Shootouts and Penalty Kicks
Shootout: For a
Shootout:
(a) Any player may take the Shootout;
(b) All players serving Time Penalties are seated in their
appropriate Penalty Area. All players
of the attacking team stand behind the Halfway Line and outside of the
Center Circle
. Players of the defending team stand behind the Halfway Line and inside of the
Center Circle;
(c) The ball is placed at the Restart Mark nearer the attacking
Goal;
(d) The Goalkeeper has at least one foot on his Goal Line
and may not move off of it until after the Referee whistles the Shootout to begin;
(e) Once the Referee whistles the Shootout to begin, the
ball is "in play" and the
player taking the Shootout plays the ball.
Penalty Kick: A
Penalty Kick proceeds the same as a Shootout except
(a) The ball is placed at the Free-Kick Mark;
(b) The Goalkeeper has at least one foot on his Goal Line
until the ball is in play; and
(c) The player taking the Penalty Kick may not touch the
ball again until after
touching another player.
Tiebreaker: A Tiebreaker
proceeds by Shootouts, except that:
(a) The Referee designates the Goal at which both teams shoot
and the team which shoots first (according to administrative policy);
(b) All players, other than the player taking the shot and
the defending Goalkeeper, remain within their Team Bench areas;
(c) Both teams have up to 3 shots, with players from each
team kicking alternately;
(d) If, at any time, a team obtains a 2-goal advantage, the
Tiebreaker ceases and the winner is declared;
(e) If, after both teams have taken 3 shots, neither has
an advantage, the Tiebreaker continues, alternating one player at a time, until
both teams have taken an equal number of shots and one team has scored when the
other has not;
(f) The player has 5 seconds to score after the Referee's
whistle.
FIFA rules apply if
not modified addressed in the above rules and regulations.
Any other situations and or conflicts that arise shall be left to the discretion
of the Officials.
Official Field Diagram
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